Website powered by

NFS: Heat - Port Refinery

Very happy to announce that I assisted EA's Ghost Games with some environment work for the "Port Refinery" location for their racing game, Need for Speed Heat. My main responsibility was to build the dust collector from briefs to final art and game integration, and support other areas with art optimization.
Building the whole Refinery was a huge team effort which involved almost every artist of the team at elite3d.
Special thanks to the magistral direction and support by the team leader Chris Watts and produced Nicolas Repetto.

My awesome teammates:
https://www.artstation.com/cwatts
https://www.artstation.com/nicorepe
https://www.artstation.com/patrikjonas
https://www.artstation.com/jorgebarros
https://www.artstation.com/goncat
https://www.artstation.com/amnoon
https://www.artstation.com/riot
https://www.artstation.com/ebanreb
https://www.artstation.com/ivanlorenzo
https://www.artstation.com/margzz
https://www.artstation.com/is95
https://www.artstation.com/3dgreen