Working as Environment Artist on upcoming AAA videogames and real-time productions.
Tasks:
- Modeling props with respect to quality and provided 2D concepts/references
- Creation of real-time capable assets
- PBR Texturing and Material creation
- World building
- Level dressing
Leading the environment team of Spydawick, a Canadian startup, working an upcoming offline-rendered 3D TV series.
Tasks:
- Leading Environment Team
- Modeling and sculpting props with respect to quality and artworks provided by concept artists.
- High to Low poly reduction
- Texturing based on PBR workflow
- Creation of Substances in Substance Designer
- World building
- Providing daily feedbacks to Environment Artists about their work in progress
- Keeping communication with Art Direction and Concept team
Realtime Content Production for the Automotive Industry.
Customers I worked for: Porsche, BMW - Platforms: PC|Mobile|Web|POS
Website: http://http://www.3dexcite.com
Tasks:
- Vehicle Artist: 3D Modeling, UV Mapping, Texturing, Look Tuning
- Asset creation from high poly to low poly
- Lighting the exterior and interior of cars, defining materials, creating shaders from material samples and texture scans
- Asset Optimization for mobile apps, web, real-time PC videogames/simulators
- Building up Realtime-capable 3D models based on CAD data
- Programming the logic behind 3D configurators
- Leading early development stage of the Porsche Connect app
- Layer Production for 2D configurators based on offline-renders
- Data Prep
- Supporting TD department with personal solutions and feedback aimed to improve RealTime team workflows
- Quality Assurance: checking the final configurator with respect to quality and defined product correctness, bug and issue tracking and reporting
- Writing knowledge base and technical documentation
Team Leader and Art Director for TAYLORMATIC, a multiplatform product configurator developed in Unity for PC/Android/iOS.
Key Features:
Kinect gestures for remote control • Kinect based point cloud capture for user body size detection • Photorealistic graphics of garments and accessories • Fully customizable UI • For every kind of product, from garments to accessories and design objects • Suitable for capsule collections, Be-Spoke or Measure-to-Measure.
My Tasks:
- project concept and management
- art direction
- asset modeling, texturing, lighting, material setup
- asset database management
- logic configuration of product collections
- performance optimization
- UI Design
- quality assurance
- management of outsourcing partners
- writing user manuals and technical documentation
- support to R&D for internal tools development
- Advertising campaign
- Website coding, layout, graphics and contents
3D Artist / 3D Generalist.
Please visit http://www.giacomoluciani.com for more portfolio.
Services:
- lowpoly assets for videogames, real time applications, mobile and web
- hipoly modeling for productions, texturing, rendering, animation
- technical simulations and real-time visualization
- teaching, consulting and training
- web mastering
Clients:
• Artout Creative Group Milano • B&C Associati • Bernazzoli • Calier Italia S.r.l. • Global Print Srl • Inventa CPM S.r.l. • LiqTech S.r.l. • Motta Alfredo S.p.a. • Nobrandsolution S.r.l. • Oltrespazio • Proxima Milano • Studio Architettura Rocchi Milano • U6 Studio
Lead 3D Artist at Systema S.r.l. Autodesk Gold Partner in:
- multimedia productions and virtual tours
- Technical simulations
- 3ds Max, V-Ray and Pohotoshop teacher.
My Tasks:
- Modeling - Texturing - Camera Animation - Lighing - Shading - Rendering
- Freelance 3D Artist for Danone and Vodafone commercials
My tasks:
- Modeling
- Texturing
- Animatic
Environment and Car Artist for WRC 2010 – World Rally Championship
Environment and Texture Artist for SBK X - Superbike World Championship
Platforms: PC|XBox360|PS3
Tasks:
- Track creation following Game Designers’ directives
- Prop modeling, texturing and shading
- Level dressing
- Car damages modeling, multiplayer ghost cars setup, texturing custom liveries, car skinning
- Performances optimization for PC and Consoles
- Outsourcing partners management
- Quality Assurance, bug tracking, testing and reporting
Freelancer 3D Artist
YouSix Studio is specialized in computer graphics, architectural visualization and production of commercial images, which put its skills to companies in the furniture sector
Tasks:
- Modeling, Texturing, Shading, Rendering
3D Artist in the animation movie "Pet Pals - Marco Polo's Code", produced by Gruppo Alcuni Animation Studio in collaboration with BigRock Academy, screened worldwide in January 2010.
Produced by Gruppo Alcuni Animation Studio in collaboration with BigRock
Academy, Treviso, Italy. Worked at the end of the Master in Computer Graphics.
Tasks:
Environment modeling - Shading - Texturing