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Giacomo Luciani
Giacomo Luciani
Lead Environment Artist @ YAGER | ex Ubisoft
Berlin, Germany

Skills

3D ModelingProp ModelingPBR TexturingEnvironment ModelingWorld BuildingDigital Sculpting3D VisualizationTexturingPython Scripting

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Mudbox
Mudbox
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
V-Ray
V-Ray
Python
Python

Productions

    • Video Game
      Returnal
    • Year
      2021
    • Role
      Lead Artist
    • Company
      Climax | Client: Housemarque, Publisher: Sony
    • Video Game
      Need for Speed Heat
    • Year
      2019
    • Role
      Environment Artist
    • Company
      elite3d | Client EA's Ghost Games
    • Video Game
      OVERKILL's The Walking Dead
    • Year
      2018
    • Role
      Environment Artist
    • Company
      elite3d | Client Overkill, Starbreeze
    • Video Game
      WRC | FIA World Rally Championship
    • Year
      2010
    • Role
      3D Artist
    • Company
      Milestone
    • Video Game
      SBK X
    • Year
      2010
    • Role
      Environment Artist
    • Company
      Milestone
    • Movie
      Pet Pals - Marco Polo's Code
    • Year
      2010
    • Role
      3D Artist
    • Company
      Gruppo Alcuni

Experience

  • Lead Environment Artist at Yager
    Berlin, DE
    November 2023 - Present

  • Environment Artist at elite3d
    Valencia, Spain
    October 2017 - Present

    Working as Environment Artist on upcoming AAA videogames and real-time productions.

    Tasks:

    - Modeling props with respect to quality and provided 2D concepts/references

    - Creation of real-time capable assets

    - PBR Texturing and Material creation

    - World building

    - Level dressing

  • Lead Environmnet Artist (working remotely) at SPYDAWICK
    Ottawa, Canada
    June 2017 - October 2017

    Leading the environment team of Spydawick, a Canadian startup, working an upcoming offline-rendered 3D TV series.

    Tasks:

    - Leading Environment Team

    - Modeling and sculpting props with respect to quality and artworks provided by concept artists.

    - High to Low poly reduction

    - Texturing based on PBR workflow

    - Creation of Substances in Substance Designer

    - World building

    - Providing daily feedbacks to Environment Artists about their work in progress

    - Keeping communication with Art Direction and Concept team

  • 3D Artist at Dassault Systèmes 3DEXCITE
    Munich, Germany
    February 2015 - January 2017

    Realtime Content Production for the Automotive Industry.

    Customers I worked for: Porsche, BMW - Platforms: PC|Mobile|Web|POS

    Website: http://http://www.3dexcite.com

    Tasks:

    - Vehicle Artist: 3D Modeling, UV Mapping, Texturing, Look Tuning

    - Asset creation from high poly to low poly

    - Lighting the exterior and interior of cars, defining materials, creating shaders from material samples and texture scans

    - Asset Optimization for mobile apps, web, real-time PC videogames/simulators

    - Building up Realtime-capable 3D models based on CAD data

    - Programming the logic behind 3D configurators

    - Leading early development stage of the Porsche Connect app

    - Layer Production for 2D configurators based on offline-renders

    - Data Prep

    - Supporting TD department with personal solutions and feedback aimed to improve RealTime team workflows

    - Quality Assurance: checking the final configurator with respect to quality and defined product correctness, bug and issue tracking and reporting

    - Writing knowledge base and technical documentation

  • Lead 3D Artist at Motta Alfredo S.p.A. - Nobrandsolution S.r.l.
    Milano, Italy
    October 2012 - December 2014

    Team Leader and Art Director for TAYLORMATIC, a multiplatform product configurator developed in Unity for PC/Android/iOS.

    Key Features:

    Kinect gestures for remote control • Kinect based point cloud capture for user body size detection • Photorealistic graphics of garments and accessories • Fully customizable UI • For every kind of product, from garments to accessories and design objects • Suitable for capsule collections, Be-Spoke or Measure-to-Measure.

    My Tasks:

    - project concept and management

    - art direction

    - asset modeling, texturing, lighting, material setup

    - asset database management

    - logic configuration of product collections

    - performance optimization

    - UI Design

    - quality assurance

    - management of outsourcing partners

    - writing user manuals and technical documentation

    - support to R&D for internal tools development

    - Advertising campaign

    - Website coding, layout, graphics and contents

  • 3D Artist at Freelancer 3D Artist
    Milano, Italy
    August 2010 - January 2015

    3D Artist / 3D Generalist.

    Please visit http://www.giacomoluciani.com for more portfolio.

    Services:

    - lowpoly assets for videogames, real time applications, mobile and web

    - hipoly modeling for productions, texturing, rendering, animation

    - technical simulations and real-time visualization

    - teaching, consulting and training

    - web mastering

    Clients:

    • Artout Creative Group Milano • B&C Associati • Bernazzoli • Calier Italia S.r.l. • Global Print Srl • Inventa CPM S.r.l. • LiqTech S.r.l. • Motta Alfredo S.p.a. • Nobrandsolution S.r.l. • Oltrespazio • Proxima Milano • Studio Architettura Rocchi Milano • U6 Studio

  • Lead 3D Artist at Systema S.r.l. - Autodesk Gold Partner
    Giussano, Italy
    March 2011 - June 2012

    Lead 3D Artist at Systema S.r.l. Autodesk Gold Partner in:

    - multimedia productions and virtual tours

    - Technical simulations

    - 3ds Max, V-Ray and Pohotoshop teacher.

    My Tasks:

    - Modeling - Texturing - Camera Animation - Lighing - Shading - Rendering

  • 3D Artist at Proxima Milano
    Milano, Italy
    September 2010 - October 2010

    - Freelance 3D Artist for Danone and Vodafone commercials

    My tasks:

    - Modeling

    - Texturing

    - Animatic

  • Environment Artist at Milestone S.r.l.
    Milano, Italy
    February 2010 - August 2010

    Environment and Car Artist for WRC 2010 – World Rally Championship

    Environment and Texture Artist for SBK X - Superbike World Championship

    Platforms: PC|XBox360|PS3

    Tasks:

    - Track creation following Game Designers’ directives

    - Prop modeling, texturing and shading

    - Level dressing

    - Car damages modeling, multiplayer ghost cars setup, texturing custom liveries, car skinning

    - Performances optimization for PC and Consoles

    - Outsourcing partners management

    - Quality Assurance, bug tracking, testing and reporting

  • 3D Artist at U6 Studio
    Porto San Giorgio, Italy
    September 2009 - January 2010

    Freelancer 3D Artist

    YouSix Studio is specialized in computer graphics, architectural visualization and production of commercial images, which put its skills to companies in the furniture sector

    Tasks:

    - Modeling, Texturing, Shading, Rendering

  • 3D Artist at BigRock
    Treviso, Italy
    January 2009 - February 2009

    3D Artist in the animation movie "Pet Pals - Marco Polo's Code", produced by Gruppo Alcuni Animation Studio in collaboration with BigRock Academy, screened worldwide in January 2010.

    Produced by Gruppo Alcuni Animation Studio in collaboration with BigRock

    Academy, Treviso, Italy. Worked at the end of the Master in Computer Graphics.

    Tasks:

    Environment modeling - Shading - Texturing